Neon Seoul: Outrun
Release: 2017 | Platform: VR | Developer: Playsnak
As one of four core developers on Neon Seoul: Outrun I had a wide range of tasks and responsibilities.
Watch GameplayRelease: 2017 | Platform: VR | Developer: Playsnak
As one of four core developers on Neon Seoul: Outrun I had a wide range of tasks and responsibilities.
Watch Gameplay
The scoring system was at the core of the games design.
It was what build retention and motivation in players.
In the spirit of classic arcade games, getting a better
highscore and climbing the leaderboards was a key motivation
of our target group. To that effect, the scoring system had
to be intuitive and promote high risk behaviour.
This was achieved through:
As the studios only UI/UX Designer,
I was responsible for every bit of UI in the game.
The UI had 3 major challenges:
The warped HUD helped solve most of our major challenges and was often mentioned in playtests in a very positive way.